Alittle while ago I was fiddling around with a ship sprite for a hypothetical horizontal shmup game. I also wanted to design a boss for that ship to fight - so I made this Skullwalker. Big stompy feet, twin flak cannons, and a crazy tongue that whips around like something you’d see in a Treasure game. This piece sat on the backburner for me for a while, so I’m glad to finally have had the time to finish it. 
________________________
Feel free to reblog, but please don’t share or redistribute this original piece without proper sourcing. 
For more of my work, please check out my DeviantArt Gallery, or my tumblr main page. 
I also like to talk about video games all day on Twitter. Join me!
ヽ(^。^)丿

Alittle while ago I was fiddling around with a ship sprite for a hypothetical horizontal shmup game. I also wanted to design a boss for that ship to fight - so I made this Skullwalker. Big stompy feet, twin flak cannons, and a crazy tongue that whips around like something you’d see in a Treasure game. This piece sat on the backburner for me for a while, so I’m glad to finally have had the time to finish it. 

________________________

Feel free to reblog, but please don’t share or redistribute this original piece without proper sourcing. 

For more of my work, please check out my DeviantArt Gallery, or my tumblr main page

I also like to talk about video games all day on Twitter. Join me!

ヽ(^。^)丿

Yet another fresh character design for Pete Davison. Feena is a priestess. She’s a bit older than the rest of the characters in the project, and she has all of the charm that comes with that experience and worldliness. This design is mine, but the character remains Pete’s property.
—————————————————————————-
Feel free to reblog, but please don’t share or redistribute this original piece without proper sourcing. 
For more of my work, please check out my DeviantArt Gallery, or my tumblr main page. 
I also like to talk about video games all day on Twitter. Join me!
ヽ(^。^)丿

Yet another fresh character design for Pete Davison. Feena is a priestess. She’s a bit older than the rest of the characters in the project, and she has all of the charm that comes with that experience and worldliness. This design is mine, but the character remains Pete’s property.

—————————————————————————-

Feel free to reblog, but please don’t share or redistribute this original piece without proper sourcing. 

For more of my work, please check out my DeviantArt Gallery, or my tumblr main page

I also like to talk about video games all day on Twitter. Join me!

ヽ(^。^)丿

Another first go at a character design for Pete Davison. Dax is a free-wheeling mercenary type with a good sense of humor. This design is mine, but the character remains Pete’s property.
______________________
Feel free to reblog, but please don’t share or redistribute this original piece without proper sourcing. 
For more of my work, please check out my DeviantArt Gallery, or my tumblr main page. 
I also like to talk about video games all day on Twitter. Join me!
ヽ(^。^)丿

Another first go at a character design for Pete Davison. Dax is a free-wheeling mercenary type with a good sense of humor. This design is mine, but the character remains Pete’s property.

______________________

Feel free to reblog, but please don’t share or redistribute this original piece without proper sourcing. 

For more of my work, please check out my DeviantArt Gallery, or my tumblr main page

I also like to talk about video games all day on Twitter. Join me!

ヽ(^。^)丿

My first pass at the design for the main character of a project that I’m working on for Pete Davison. The character, Amarysse is Pete’s property.
________________________
Please don’t share or redistribute this original design without proper sourcing. 
For more of my work, please check out my DeviantArt Gallery, or my tumblr main page. 
I also like to talk about video games all day on Twitter. Join me!
ヽ(^。^)丿

My first pass at the design for the main character of a project that I’m working on for Pete Davison. The character, Amarysse is Pete’s property.

________________________

Please don’t share or redistribute this original design without proper sourcing. 

For more of my work, please check out my DeviantArt Gallery, or my tumblr main page

I also like to talk about video games all day on Twitter. Join me!

ヽ(^。^)丿

This is my complete entry for the 2014 Monster Hunter 4 Ultimate Weapon Design Contest. Colored and shaded from the line art that you can see in my previous post. 
 The Red Omen is a high level metal path weapon with four distinct blades at its tip. If looked at head-on, the weapon resembles a plus sign - much like a flanged mace. When the lance is not in use, on a hunters back, it telescopes into itself along the metal shaft at its center. The four gray ovals below the shaft unleash a burst of pressurized air whenever it expands or collapses.
I submitted it his evening. Fingers crossed!
__________________________
Please don’t share or redistribute this original design without proper sourcing. 
For more of my work, please check out my DeviantArt Gallery, or my tumblr main page. 
I also like to talk about video games all day on Twitter. Join me!
ヽ(^。^)丿

This is my complete entry for the 2014 Monster Hunter 4 Ultimate Weapon Design Contest. Colored and shaded from the line art that you can see in my previous post.


The Red Omen is a high level metal path weapon with four distinct blades at its tip. If looked at head-on, the weapon resembles a plus sign - much like a flanged mace. When the lance is not in use, on a hunters back, it telescopes into itself along the metal shaft at its center. The four gray ovals below the shaft unleash a burst of pressurized air whenever it expands or collapses.

I submitted it his evening. Fingers crossed!

__________________________

Please don’t share or redistribute this original design without proper sourcing. 

For more of my work, please check out my DeviantArt Gallery, or my tumblr main page

I also like to talk about video games all day on Twitter. Join me!

ヽ(^。^)丿

This week I’ve been working on my entry for the Monster Hunter 4 Ultimate Weapon Design Contest. I’m a huge fan of the Monster Hunter franchise, and a chance to have some of my work featured in the next series entry is way too tempting to ignore. This small project is also giving me a change to experiment with Autodesk Sketchbook Pro 6, which I’ve just recently transitioned to as my primary drawing software. 
I’m choosing to go with the lance class for my contest entry. Although the lance isn’t my best weapon set to use in MH games, it’s always been my favorite to look at. 
I’ll be working throughout the rest of the weekend to get this piece colored. I’ll definitely share the finished product here.
_______________________________
Please don’t share or redistribute this original design without proper sourcing. 
For more of my work, please check out my DeviantArt Gallery, or my tumblr main page. 
I also like to talk about video games all day on Twitter. Join me!
ヽ(^。^)丿

This week I’ve been working on my entry for the Monster Hunter 4 Ultimate Weapon Design Contest. I’m a huge fan of the Monster Hunter franchise, and a chance to have some of my work featured in the next series entry is way too tempting to ignore. This small project is also giving me a change to experiment with Autodesk Sketchbook Pro 6, which I’ve just recently transitioned to as my primary drawing software. 

I’m choosing to go with the lance class for my contest entry. Although the lance isn’t my best weapon set to use in MH games, it’s always been my favorite to look at. 

I’ll be working throughout the rest of the weekend to get this piece colored. I’ll definitely share the finished product here.

_______________________________

Please don’t share or redistribute this original design without proper sourcing. 

For more of my work, please check out my DeviantArt Gallery, or my tumblr main page

I also like to talk about video games all day on Twitter. Join me!

ヽ(^。^)丿

Time for a fresh sketch. Here we have the design for the primary firearm for my SM001 Samson mech. It’s a simple submachine gun that the robot can use in one hand, while holding his combat knife in the other. 
The pegs on the left-hand side lock into a unique holding mechanism on the mech’s back unit. You can see that apparatus on the back-view sketch.
Please do not share or redistribute this piece without proper sourcing. Thank you. 
___________________
For more of my work, please check out my Deviantart Gallery, or my blog. 
I also like to talk about video games all day on Twitter. Join me! ヽ(^。^)丿

Time for a fresh sketch. Here we have the design for the primary firearm for my SM001 Samson mech. It’s a simple submachine gun that the robot can use in one hand, while holding his combat knife in the other. 

The pegs on the left-hand side lock into a unique holding mechanism on the mech’s back unit. You can see that apparatus on the back-view sketch.

Please do not share or redistribute this piece without proper sourcing. Thank you. 

___________________

For more of my work, please check out my Deviantart Gallery, or my blog

I also like to talk about video games all day on Twitter. Join me! ヽ(^。^)丿

This just plays on loop at all times inside my head. 

This just plays on loop at all times inside my head. 

(Source: arkham-crusader, via scrollboss)

Just a little viking. (o´ω`o)ノ
Please do not share or redistribute without proper sourcing. Thank you. 
___________________
For more of my work, please check out my Deviantart gallery, or my blog. 
I also like to talk about video games all day on Twitter. Join me! ヽ(^。^)丿

Just a little viking. (o´ω`o)ノ

Please do not share or redistribute without proper sourcing. Thank you. 

___________________

For more of my work, please check out my Deviantart gallery, or my blog

I also like to talk about video games all day on Twitter. Join me! ヽ(^。^)丿

The last view necessary for my SM001 “Samson” mech design is the side view. I separated and enlarged the arm to show detail, so keep in mind that it’s not to scale.
Front ViewRear View
The Samson is my own original design, so please do not distribute, share, or use without appropriate sourcing. Thank you!
_________
For more of my work, please check out my Deviantart gallery, or my blog. 
I also like to talk about video games all day on Twitter. Join me! ヽ(^。^)丿

The last view necessary for my SM001 “Samson” mech design is the side view. I separated and enlarged the arm to show detail, so keep in mind that it’s not to scale.

Front ViewRear View

The Samson is my own original design, so please do not distribute, share, or use without appropriate sourcing. Thank you!

_________

For more of my work, please check out my Deviantart gallery, or my blog

I also like to talk about video games all day on Twitter. Join me! ヽ(^。^)丿